hi I'm Mark cery I'm excited to be here to talk about the newest addition to our console lineup PlayStation 5 Pro and how it advances gaming technology but first I want to take just a minute to look at what we put in the original PlayStation 5 and how it delivers an exceptional gaming experience when PS5 debuted in 2020 it brought a lot to the table 802 CPU cores form the brains of PlayStation 5 and enable high-speed complex game play with character counts reaching into the hundreds and frame rates that can be as high as 120 frames a second PS5 has a powerful rdna2 GPU which can render anything from intricate details to Fantastic worlds with vast panoramas to explore Ray tracing allows for dramatic I visual improvements including Reflections off of water or glass and the realism that comes from realtime Global illumination a custom SSD can load data at breathtaking speed resulting in Ultra fast transitions between game worlds and data streaming rates so high that traversal speeds are essentially unlimited you okay I'm working on it Tempest 3D audio tech brings an unparalleled sense of immersion to the sound of the games with audio so real you may not even need to see the enemies to know exactly where they are finally the Dual sense controller has haptics that let you feel through your hands what your character is experiencing inside of the game it's wonderful to see such variety and richness of game experiences creators have made amazing use of the hardware capabilities but when I talk to them I do hear about their desire for more graphics performance the dreams of the developers are bigger than can be supported at 60 frames per second and that leads to an aspect of modern gaming that we're all familiar with Graphics modes it can be a difficult choice for players Fidelity modes emphasize the visuals typically through higher resolution rendering these modes might also have enhanced detail or use more Ray tracing but the game only run at 30 frames per second the visuals can be choppier and the controls less responsive performance modes emphasize frame rate and interactivity typically choosing to run 60 frames per second mainly by reducing the graphical detail until those frame rates can be achieved when asked to decide on a mode players are choosing performance about 3/4 of the time removing that decision or at least narrowing that divide is one of the key targets for PlayStation 5 Pro we want to give players the graphics that the game creators aspire to at the high frame rates the players typically prefer to do that PS5 Pro substantially improves over PlayStation 5 in three ways here's what we call the big three first we made the GPU much larger and increased the speed of the memory it uses the result is rendering that's up to 45% faster second we made major upgrades to the ray tracing taking a streamlined and accelerated approach that allows calculation of the Rays at Double or even triple the speeds of PlayStation 5 and finally we added custom hardware for machine learning and an AI Library called PlayStation spectral super resolution or pssr for short pssr analyzes the game images pixel by pixel and can add an extraordinary amount of detail which boosts the effective resolution of the games game creators are adding PS5 Pro support to new and existing titles and with the big three involved the results can be pretty amazing with Graphics showing something like Fidelity levels of detail but it doubled the frame rate here's the Last of Us Part two running on PS5 Pro it has huge amounts of detail and targets a super smooth 60 frames per second let's compare this to the Fidelity mode on PS5 which is only running at 30 frames per second and is therefore much choppier don't stop we got to lose this goal of delivering almost Fidelity likee Graphics of performance frame rates has been achieved for a broad set of times including Marvel Spider-Man 2 and Ratchet and Clank Rift apart we can see that PS5 Pro is close to doubling the power of PlayStation 5 another way to compare the two consoles is to look at PS5 Pro versus performance mode on on PS5 both of which Target 60 frames per second what we see here is a difference in detail PS5 Pro is much sharper and crisper than PS5 for this my favorite is the parade scene from ratet and Clank distant details are much clearer and here we can see Marvel's Spider-Man 2 is noticeably higher resolution throughout the scene including the trees and procedural cars so over overall some remarkable Improvement to the games on PS5 Pro we can see increased sharpness to the graphics or smoother and more responsive gameplay this is the big three showing their value as you've been seeing machine learning via the pssr library is being used quite broadly to add pixel detail and boost frame rate but there are as many approaches as there are game engines the increase in raw GPU power is being especially effective for Horizon forbidden West part from the detail boost that extra Graphics power is allowing for improvements to lighting and visual effects as well as to the hair and the skin in cinematics open up guys Jor of's orders good enough for me Ray tracing is finding broad usage as well particularly when the games are focused on higher frame rates the faster hardware and PS5 Pro can make a real difference allowing Grand Turismo 7 to add Ray TRC Reflections between the cars in gameplay while continuing to support their targeted 60 frames per second that boost in Ray tracing is also delivering big wins for Hogwarts Legacy allowing not only for better Reflections and a greater variety of reflective surfaces but also for further realism in the casting of Shadows I hope you've enjoyed this runr of the technology behind PlayStation 5 Pro simply put it's it's the most powerful console we've ever built and a worthy addition to the PS5 family let me wrap this up by giving you a quick look at a number of games running on the new console never they don't know where we live don't leave me hang it run close your eyes it it'll be worth it okay no did I do it oh what is this what's with all in there a [Music] [Music] [Applause] ra St e e