Intro, Overview, Trace Priority Hey Mozeba here. Another banger 4 star unit is
about to drop, and this time they are an edgy assassin. Moze brings a brand new mechanic
to HSR with his Departed State, and has a powerful and satisfying Sub DPS kit. Today I’ll be
explaining his funky abilities, and then looking at his eidolons which hopefully you’ll pick up
a ton of during your 2.5 pulls. Then it’s onto the best builds that I calculated, as well as
some team options. Remember this is all on the Creator Experience server. Anyways like and sub
and share if this video helped, and let’s begin. So Moze is a Lightning Element unit that follows
the Hunt Path, and is our very first unit of this combo. He has quite a high base SPD at 111,
but his defensive stats are extremely low. Luckily the dude literally disappears mid combat
or else he’d be getting one shot most of the time. For trace priority I recommend
leveling his Talent first, then skill and ultimate, and basics can
be ignored since they will not be used. Skill Now for that kit. Moze’s skill will designate
an enemy as his Prey which counts as a debuff. He will also deal damage and gain 9 Points
of Charge. He can’t use this when he’s the only unit left, and all of this will
make sense when we look at his talent. So now his talent.
Mozzarella will enter the Departed State Why his Talent is SO Unique when an enemy with Prey exists on the field. This
is from his Skill. This means he literally cannot be targeted by allies or enemies, so buffs or
enemy attacks, and he even exits the action order. This can work for 3 major things or concepts. First this will warp your team aggro, as you
will now divide by 3 units rather than 4 to calculate hit chance. This is a nice
bonus for counter DPS and Aventurine. Secondly when using his Skill
and entering the Departed State, buffs that can tick down will tick down once. So
a 1 turn Bronya skill buff will be gone, but a 2 turn Bronya ultimate buff will drop to 1 turn.
This means all of his follow up attacks will keep these buffs up since he won’t be taking
a turn, allowing for powerful buff stacking. But since he cannot be targeted, any ally
buffs that aren’t specifically aura based buffs or Zones will not be applied to him.
So a Robin skill and Ult can buff him when he’s gone since it targets herself, ticks down
on her turns, and applies to all allies at all times. But Bronya’s ult will not apply since
it targets allies specifically. So make sure if you are using these kinds of buffers to buff
him before he goes into his Departed State. And finally it will mean Yukong’s
buff that is based on when allies finish their turns will have one less
ally to go through. It is a really interesting mechanic and I’m excited
to see similar designs like this. Talent Follow Ups Now continuing his talent. When an ally attacks
a target with Prey, he will do a small instance of additional DMG scaling with his stats
per attack. These are additional damage instances and don’t count for any attack based
charging like for Feixiao’s ultimate. Think of them like a Robin damage tick or Tingyun damage
tick. Totalled up though with all 9 Charges, that will be 270% of his attack on top
of the skill’s damage which is not bad. When allies attack they will also consume those
Charge points from his Skill from earlier, 1 every attack. And when 3 are consumed Moze
will launch a follow up attack. This follow up attack cannot consume Charge points. Basically
what this all means is that he Skills an enemy, applies Prey, then on that enemy only, every
3 ally attacks will let him follow up attack. Now when the enemy is defeated or your charges
reach 0, he will dispel the Prey state and reset Charges. This means weaker enemies
can be killed before he even does anything and can make him waste Skill Points. It
also does mean that he won’t be able to change his target. The target has to die
or you have to consume his 9 Charges. Moze Ultimate His ultimate finally does a decent amount
of damage and then launches his Talent’s follow up attack. And whilst the follow up as
indicated before will not consume a Charge, the ultimate will. So you can use this to
consume a Charge, perhaps proc another ally’s follow up attack, which can consume yet another
Charge for him. It is also the only way he can attack another target when in the Departed
State which can be helpful in niche cases. Technique Finally his technique stealths Moze for 20
seconds and he gains a 30% DMG buff for 2 turns if he enters combat during it. He
has to attack the enemy during Stealth to do so. So you won’t be using this over a high
priority attacking technique like Feixiao’s. Insane 4 Star Trace Passives Onto his traces, which complete
his kit and make him stand out. A2 makes his ult count as a follow up attack,
and it feels like every Xianzhou character these days is getting that. Then it makes the target
with Prey receive a 25% Follow up vulnerability modifier. Half the power of Topaz’s and
not as easily changeable or consistent, but it’s still powerful. It also counts as its
separate debuff, so Moze now applies two debuffs. A4 will give him a 30% advance
at the start of every wave, even better than the usual advance limited to
the first wave. A mini Vonwacq every wave is very potent and allows him to immediately apply
his Prey and let the main DPS and team start consuming Charges. A 30% advance is roughly
around a 1.43x multiplicative buff to SPD, and it means at just a bit above his base SPD, he
can outspeed 160 SPD units with this trace alone. A4 also gives a 20% advance when he exits
the Departed state. So when he’s finally out he will take action very quickly, this
time 1.25x as quickly as his normal SPD. A6 finally regenerates 1 SP per talent follow
up once per turn. This makes him SP neutral in most cases, and technically a tiny tiny bit
SP positive if you ult just before his first turn. So he’s not SP positive like a March
Hunt, or Topaz when she’s using more basics than normal. This can be important
in some higher SP consumption teams. For trace bonuses he gets a very high CRIT DMG
buff at 37.3% as well as 18% ATK and 10% HP. Moze Eidolon Review! Now onto Eidolons. If you want any of
those desired reruns or Feixiao herself, you might get a few on your way
there. And they are pretty good. E1 gives him 20 Energy when entering
battle as well as 2 Energy every time he does Additional DMG with his talent, so
every Charge point consumption basically. Considering his talent generates 10 Energy each
Follow up Attack, with E1 he can now ult after only one follow up attack, whereas before he had
to wait till all 3 follow up attacks were used. This lets him help with Charge consumption and
leads to more ultimates in the long run too. E2 gives a 40% CRIT DMG buff to
attacks against the Prey target, so now allies get a follow up vulnerability and a
universal CRIT DMG boost when attacking the Prey. E4 gives Moze a 30% self DMG buff after
using ult for 2 turns. We know the deal with how high uptime buffs on him
can be, so this can be permanent. E6 finally increases his talent
follow up multiplier by 25%, totalling a 201% ATK multiplier
when at level 12 talent. Moze Best Build Now for his build.
Since he is applying debuffs very easily and locks in onto one target, the
Pioneer 4 Piece will be his go-to set. Just make sure there is another debuff for the maximum
effect. The Duke 4 Piece is also not too far behind due to his multi split hit follow ups. And
if you have tons leftover from Break DPS farming, 4 Valorous is also okay. 2 Piece offensive
combos as always are good too as filler sets. Planar Sets For planars, just like with Feixiao, Duran will
be his absolute best as it is designed for his follow up attack spamming playstyle, and will
apply to both his follow ups and his ultimates. And Izumo and Inert Salsotto
are also fine secondary options, both offering high CRIT Rate buffs to help
counterbalance his immense CRIT DMG stats. Moze Main Stats For main stats you will absolutely want
a CRIT Rate chest due to high CRIT DMG saturation. SPD will not do much for Moze due
to him mostly being in the Departed state, and so you’ll instead want ATK% boots. For
his rope you’ll want ATK% too, and that means for his orb definitely aim for a good DMG%
orb as he is already stacking a ton of ATK. Stat Goal So for a stat goal you’ll want base
speed really, but 112 to 113 SPD if you want to outspeed a 160 SPD unit at
the start of waves for whatever reason. For ATK you’ll aim for 2.5 to 3k out of combat.
And for a CRIT ratio, because he gets so much CRIT DMG, you’ll want to skew more to CRIT
Rate for a lopsided ratio. So I’d aim for 85 to 100% CRIT rate and 120 to 140% CRIT DMG.
And things like Stellar Sea and Izumo have combat based CR buffs so they can
be used with lower CRIT rates. Moze Best Light Cones For light cones he can really use whatever
since he is a sub DPS, just like March doesn’t scale that hard on Light Cones.
Anyways if you want the best Light Cone, Ratio’s signature will be the best for his
personal damage as it is made for pure follow up damage. Though this cone should really
be on the main Follow Up carry in his teams. Topaz’s signature will be a bit weaker in solo
damage, but it will be the best for the team’s overall damage when he is run as a sub DPS. This
is because it boosts his own DMG a fair amount on top of providing CRIT DMG for the whole team.
Things like Stellar Sea, Silence Remains in low target scenarios, and Swordplay all work fine too
if you have them free. And Final Victor sounds cool due to him not taking turns, but he has too
much CRIT DMG and ATK% already, so it’s very weak. Moze Best Teams? And so we can finish with teams. He is designed
to be a sub DPS, so let’s check that out first. He was made for Feixiao who is releasing
alongside him and is thus a fantastic Sub DPS for her. She requires attacks to
generate ults whilst also attacking a ton, and he requires attacks to generate follow up
attacks, which means he attacks a ton. They complement each other very well because
of this and he is like a mini Topaz here. Alongside Robin and Aventurine
you have a very powerful team. But before Feixiao came Ratio, and Ratio
is kinda like Feixiao where he instead focuses on talent follow ups for most
of his damage rather than ultimates. He also desires debuffs. Moze therefore is
also a great and free to play friendly variant of Topaz for Ratio teams. Instead of
requiring E1 or S1 Topaz for a 2nd debuff, Moze at E0 can provide 2 by himself. Though he
cannot debuff other units as easily as Topaz can with her automatic Proof of Debt application.
Them two alongside Jiaoqiu and Aventurine or Gallagher creates a viable
all male powerhouse team. I think March Moze is also a cool team. Both
units will synergize off of each other’s Charge generation power as well as damage amping
buffs. Though in my opinion you’ll want to run this team with Robin and Quid Pro Quo
Gallagher. You’ll also have to make sure to time your attacks well in order to maximize March
advance timings alongside Robin’s ult advance. And since Moze can disappear and again is designed
for being a secondary DPS to a follow up unit, I also like the idea of Moze + Clara or Yunli.
Him disappearing warps aggro to divide by only 3 units now. He is the only unit in the
game that can change aggro this way. Other units can increase the numerator, some can
decrease their own aggro or taunt enemies, but he is the first unit that just
removes a variable. It’s pretty cool. The Problem with Hyper Moze (for me) If you want to run Hypercarry Moze I didn’t
really find any extraordinary combos. You’ll probably want Robin due to her massive aura buffs,
but then it’s like who do you go for next? Most Harmony units won’t attack but also can’t buff
him. So I think Silver Wolf may be the go to option here. I even tried the Mosquito team but
that didn’t work out well either due to Bronya not buffing him and the team lacking as many attacks
as usual. And replacing Bronya for March as shown in my team earlier felt much better. Moze shines
when allies perform lots of attacks, but he also doesn’t provide enough attacks outside of his
follow up attacks, unlike a unit like Feixiao. So if you wanna run Hypercarry, I would wait for a
dedicated Moze main to find his best setup there. Anyways I hope this video helped any Moze
enjoyers, and if it did make sure to like and sub and share. Let me know who you’re
pulling for in 2.5 too. Thanks for watching, thanks to my amazing youtube
members, and have a guoba day.
For [music] [music] let's mo all together let's see [music] [music] [music] i w [music] you in the mood for another [music] beating i venture forth to hunt forever triumphant victory is inevitable the fearless knows not [music] fear oh let see everything is ordained by the oh star give these trailblazers... Read more