UNIQUE 4 Star Power! (Moze Guide) | Best Relics, Best Build, Teams

Intro, Overview, Trace Priority Hey Mozeba here. Another banger 4 star unit is  about to drop, and this time they are an edgy   assassin. Moze brings a brand new mechanic  to HSR with his Departed State, and has a   powerful and satisfying Sub DPS kit. Today I’ll be  explaining his funky abilities, and then looking   at his eidolons which hopefully you’ll pick up  a ton of during your 2.5 pulls. Then it’s onto   the best builds that I calculated, as well as  some team options. Remember this is all on the   Creator Experience server. Anyways like and sub  and share if this video helped, and let’s begin. So Moze is a Lightning Element unit that follows  the Hunt Path, and is our very first unit of this   combo. He has quite a high base SPD at 111,  but his defensive stats are extremely low.   Luckily the dude literally disappears mid combat  or else he’d be getting one shot most of the time.  For trace priority I recommend  leveling his Talent first,   then skill and ultimate, and basics can  be ignored since they will not be used. Skill Now for that kit. Moze’s skill will designate  an enemy as his Prey which counts as a debuff.   He will also deal damage and gain 9 Points  of Charge. He can’t use this when he’s the   only unit left, and all of this will  make sense when we look at his talent. So now his talent. Mozzarella will enter the Departed State   Why his Talent is SO Unique when an enemy with Prey exists on the field. This  is from his Skill. This means he literally cannot   be targeted by allies or enemies, so buffs or  enemy attacks, and he even exits the action order. This can work for 3 major things or concepts.  First this will warp your team aggro, as you  will now divide by 3 units rather than 4 to   calculate hit chance. This is a nice  bonus for counter DPS and Aventurine. Secondly when using his Skill  and entering the Departed State,   buffs that can tick down will tick down once. So  a 1 turn Bronya skill buff will be gone, but a 2   turn Bronya ultimate buff will drop to 1 turn. This means all of his follow up attacks will   keep these buffs up since he won’t be taking  a turn, allowing for powerful buff stacking.  But since he cannot be targeted, any ally  buffs that aren’t specifically aura based   buffs or Zones will not be applied to him.  So a Robin skill and Ult can buff him when   he’s gone since it targets herself, ticks down  on her turns, and applies to all allies at all   times. But Bronya’s ult will not apply since  it targets allies specifically. So make sure if   you are using these kinds of buffers to buff  him before he goes into his Departed State. And finally it will mean Yukong’s  buff that is based on when allies   finish their turns will have one less  ally to go through. It is a really   interesting mechanic and I’m excited  to see similar designs like this. Talent Follow Ups Now continuing his talent. When an ally attacks  a target with Prey, he will do a small instance   of additional DMG scaling with his stats  per attack. These are additional damage   instances and don’t count for any attack based  charging like for Feixiao’s ultimate. Think of   them like a Robin damage tick or Tingyun damage  tick. Totalled up though with all 9 Charges,   that will be 270% of his attack on top  of the skill’s damage which is not bad. When allies attack they will also consume those  Charge points from his Skill from earlier,   1 every attack. And when 3 are consumed Moze  will launch a follow up attack. This follow up   attack cannot consume Charge points. Basically  what this all means is that he Skills an enemy,   applies Prey, then on that enemy only, every  3 ally attacks will let him follow up attack. Now when the enemy is defeated or your charges  reach 0, he will dispel the Prey state and   reset Charges. This means weaker enemies  can be killed before he even does anything   and can make him waste Skill Points. It  also does mean that he won’t be able to   change his target. The target has to die  or you have to consume his 9 Charges. Moze Ultimate His ultimate finally does a decent amount  of damage and then launches his Talent’s   follow up attack. And whilst the follow up as  indicated before will not consume a Charge,   the ultimate will. So you can use this to  consume a Charge, perhaps proc another ally’s   follow up attack, which can consume yet another  Charge for him. It is also the only way he can   attack another target when in the Departed  State which can be helpful in niche cases. Technique Finally his technique stealths Moze for 20  seconds and he gains a 30% DMG buff for 2   turns if he enters combat during it. He  has to attack the enemy during Stealth to   do so. So you won’t be using this over a high  priority attacking technique like Feixiao’s. Insane 4 Star Trace Passives Onto his traces, which complete  his kit and make him stand out.  A2 makes his ult count as a follow up attack,  and it feels like every Xianzhou character these   days is getting that. Then it makes the target  with Prey receive a 25% Follow up vulnerability   modifier. Half the power of Topaz’s and  not as easily changeable or consistent,   but it’s still powerful. It also counts as its  separate debuff, so Moze now applies two debuffs. A4 will give him a 30% advance  at the start of every wave,   even better than the usual advance limited to  the first wave. A mini Vonwacq every wave is   very potent and allows him to immediately apply  his Prey and let the main DPS and team start   consuming Charges. A 30% advance is roughly  around a 1.43x multiplicative buff to SPD,   and it means at just a bit above his base SPD, he  can outspeed 160 SPD units with this trace alone.  A4 also gives a 20% advance when he exits  the Departed state. So when he’s finally   out he will take action very quickly, this  time 1.25x as quickly as his normal SPD. A6 finally regenerates 1 SP per talent follow  up once per turn. This makes him SP neutral in   most cases, and technically a tiny tiny bit  SP positive if you ult just before his first   turn. So he’s not SP positive like a March  Hunt, or Topaz when she’s using more basics   than normal. This can be important  in some higher SP consumption teams. For trace bonuses he gets a very high CRIT DMG  buff at 37.3% as well as 18% ATK and 10% HP. Moze Eidolon Review! Now onto Eidolons. If you want any of  those desired reruns or Feixiao herself,   you might get a few on your way  there. And they are pretty good. E1 gives him 20 Energy when entering  battle as well as 2 Energy every time   he does Additional DMG with his talent, so  every Charge point consumption basically.  Considering his talent generates 10 Energy each  Follow up Attack, with E1 he can now ult after   only one follow up attack, whereas before he had  to wait till all 3 follow up attacks were used.   This lets him help with Charge consumption and  leads to more ultimates in the long run too. E2 gives a 40% CRIT DMG buff to  attacks against the Prey target,   so now allies get a follow up vulnerability and a  universal CRIT DMG boost when attacking the Prey. E4 gives Moze a 30% self DMG buff after  using ult for 2 turns. We know the deal   with how high uptime buffs on him  can be, so this can be permanent. E6 finally increases his talent  follow up multiplier by 25%,   totalling a 201% ATK multiplier  when at level 12 talent. Moze Best Build Now for his build. Since he is applying debuffs   very easily and locks in onto one target, the  Pioneer 4 Piece will be his go-to set. Just make   sure there is another debuff for the maximum  effect. The Duke 4 Piece is also not too far   behind due to his multi split hit follow ups. And  if you have tons leftover from Break DPS farming,   4 Valorous is also okay. 2 Piece offensive  combos as always are good too as filler sets. Planar Sets For planars, just like with Feixiao, Duran will  be his absolute best as it is designed for his   follow up attack spamming playstyle, and will  apply to both his follow ups and his ultimates.   And Izumo and Inert Salsotto  are also fine secondary options,   both offering high CRIT Rate buffs to help  counterbalance his immense CRIT DMG stats. Moze Main Stats For main stats you will absolutely want  a CRIT Rate chest due to high CRIT DMG   saturation. SPD will not do much for Moze due  to him mostly being in the Departed state,   and so you’ll instead want ATK% boots. For  his rope you’ll want ATK% too, and that means   for his orb definitely aim for a good DMG%  orb as he is already stacking a ton of ATK. Stat Goal So for a stat goal you’ll want base  speed really, but 112 to 113 SPD if   you want to outspeed a 160 SPD unit at  the start of waves for whatever reason.  For ATK you’ll aim for 2.5 to 3k out of combat.  And for a CRIT ratio, because he gets so much   CRIT DMG, you’ll want to skew more to CRIT  Rate for a lopsided ratio. So I’d aim for   85 to 100% CRIT rate and 120 to 140% CRIT DMG. And things like Stellar Sea and Izumo have   combat based CR buffs so they can  be used with lower CRIT rates. Moze Best Light Cones For light cones he can really use whatever  since he is a sub DPS, just like March   doesn’t scale that hard on Light Cones. Anyways if you want the best Light Cone,   Ratio’s signature will be the best for his  personal damage as it is made for pure follow   up damage. Though this cone should really  be on the main Follow Up carry in his teams. Topaz’s signature will be a bit weaker in solo  damage, but it will be the best for the team’s   overall damage when he is run as a sub DPS. This  is because it boosts his own DMG a fair amount   on top of providing CRIT DMG for the whole team. Things like Stellar Sea, Silence Remains in low   target scenarios, and Swordplay all work fine too  if you have them free. And Final Victor sounds   cool due to him not taking turns, but he has too  much CRIT DMG and ATK% already, so it’s very weak. Moze Best Teams? And so we can finish with teams. He is designed  to be a sub DPS, so let’s check that out first.  He was made for Feixiao who is releasing  alongside him and is thus a fantastic   Sub DPS for her. She requires attacks to  generate ults whilst also attacking a ton,   and he requires attacks to generate follow up  attacks, which means he attacks a ton. They   complement each other very well because  of this and he is like a mini Topaz here.  Alongside Robin and Aventurine  you have a very powerful team. But before Feixiao came Ratio, and Ratio  is kinda like Feixiao where he instead   focuses on talent follow ups for most  of his damage rather than ultimates. He   also desires debuffs. Moze therefore is  also a great and free to play friendly   variant of Topaz for Ratio teams. Instead of  requiring E1 or S1 Topaz for a 2nd debuff,   Moze at E0 can provide 2 by himself. Though he  cannot debuff other units as easily as Topaz can   with her automatic Proof of Debt application. Them two alongside Jiaoqiu and Aventurine or   Gallagher creates a viable  all male powerhouse team. I think March Moze is also a cool team. Both  units will synergize off of each other’s Charge   generation power as well as damage amping  buffs. Though in my opinion you’ll want   to run this team with Robin and Quid Pro Quo  Gallagher. You’ll also have to make sure to   time your attacks well in order to maximize March  advance timings alongside Robin’s ult advance. And since Moze can disappear and again is designed  for being a secondary DPS to a follow up unit,   I also like the idea of Moze + Clara or Yunli.  Him disappearing warps aggro to divide by only   3 units now. He is the only unit in the  game that can change aggro this way. Other   units can increase the numerator, some can  decrease their own aggro or taunt enemies,   but he is the first unit that just  removes a variable. It’s pretty cool. The Problem with Hyper Moze (for me) If you want to run Hypercarry Moze I didn’t  really find any extraordinary combos. You’ll   probably want Robin due to her massive aura buffs,  but then it’s like who do you go for next? Most   Harmony units won’t attack but also can’t buff  him. So I think Silver Wolf may be the go to   option here. I even tried the Mosquito team but  that didn’t work out well either due to Bronya not   buffing him and the team lacking as many attacks  as usual. And replacing Bronya for March as shown   in my team earlier felt much better. Moze shines  when allies perform lots of attacks, but he also   doesn’t provide enough attacks outside of his  follow up attacks, unlike a unit like Feixiao.   So if you wanna run Hypercarry, I would wait for a  dedicated Moze main to find his best setup there. Anyways I hope this video helped any Moze  enjoyers, and if it did make sure to like   and sub and share. Let me know who you’re  pulling for in 2.5 too. Thanks for watching,   thanks to my amazing youtube  members, and have a guoba day.

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