Deadlock's FIRST EVER Public Patch Notes

General Changes okay so chat I've got something uh interesting here for you it is the first large public patch for deadlock since the NDA has been lifted uh last week and everyone was able to start streaming and playing and um I'm just I'm going to just go through it and read it all to you I'm not going to really give many opinions unless it's something that I feel like I'm qualified to talk about because I'm still not that good at the game yet uh but to give you an idea it is kind of a lot that also might be part of it not giving too many opinions just that way I can uh actually get through the whole patch notes so let's get started first up we'll be starting with General changes added a new profile page that displays a breakdown of recent matches and alltime player hero statistics note the newly added stats Souls collected and healing are starting at at zero for all players makes sense added report button to escape menu player list to allow reporting of teammates in game yeah if you didn't know the only way to do it before this was um uh reporting in the Discord so if you weren't in the Discord tough [ __ ] improved visibility of reports uh report button on post game screen you can now drag and drop items between categories and builds uh added search the public build list you can search by keyword builds within names So currently you couldn't do that you had to like just keep spamming refresh um to try to find what you were looking for if it was like a specific person so that's good newly published hero builds now store the language of the build added show all languages checkbox and public builds list can be unchecked to only see the builds in your language fixed issue with builds list not updating when changing between Heroes and sandbox added localization support for German polish and Korean that's good matchmaking window is now open 1 hour earlier on weekends and weekdays huge okay so if you didn't know um Na servers go up at 5:00 p.m. EST every day and then they close at like what is it 3:00 a.m. EST uh so now that means it will be at 4: p.m. EST which is good EU I'm assuming is also going to open an hour earlier um I don't know what time that is though and then on weekends I believe it opened up at 3 p.m. EST um so it would then become 2 p.m. EST so Fridays Saturdays and Sundays it'll be even earlier which is cool players can only pause once per game oh God the no pixel [ __ ] Tik Tok uh a team can only pause at most three times in the total amongst all players the game application now flashes when the game is unpaused that's good various client and server performance improvements added streamer settings to options panel causes player names and UI games UI panels to be hidden yeah I've already gotten noticed a ridiculous amount of time so um can I can I just say it took them a single fing patch to add a streamer mode it took OverWatch seven years seven [ __ ] years of asking to add a streamer mode for them to finally add it and it didn't we're going to move on we're not going to relate to this we're going to keep moving added a melee trainer bot to the gym area of the hero sandbox oh look at that training range improvements nope we're going to keep moving um added new game out of date status me message at the top of the HUD so you can quickly know when there is an update rather than finding out at the Q time good change because they make a lot of um updates as the day goes on so a lot of times like mid session your game May B of date two three four times so good change added a checkbox on the postgame survey to make it not show again in the future items now show their spirit Power impact when using alt fix profile match history not remembering the history page you were on added heal amp and debuff resist to the Vitality stats in the shop hero details on the dashboard now show Spirit information with alt rather than requiring you to be in game this was added in a hot fix patch recently the game will now prevent any quick ability upgrades for two seconds after Dash after death to help prevent accidental up accidental upgrades okay understandable sometimes you click too fast and you end up putting something in the wrong uh skill tree can now reliably spectate a friends game via the friends list major major W change right there miscellaneous fixes to friends and party menus added unavailable state to zipline UI when zipline is on damage cooldown that's good this was hard to uh to see sometimes very good changes spectating controls now use Left Right Mouse buttons to switch between players on a team and space to switch teams this now works with freec cursor mode and can click on portraits SL minap to spectate individual hero so basically at the top of the list there's everybody that's in the game if you want to watch a particular person you just click on their name now that's great CU you can watch actually in the tab High MMR matches that watch tab is the top four games that are going so if you want to go watch really good players and then let's say someone's playing Mo and krill and you want to watch the mo and krill player you don't have to click through a million times you just click on it right away good change um added new respawn Countdown music 5 seconds before respawn added alternate Shop music when plays in the neutral shop spectator count is now shown in game o you get to know how many people are watching you that's cool player names are now shown to Spectators added object motion blur uh optimize performance of distance ambient ollusion fix an item not removing charges correctly you can you can't buy extra charge and immediately sell it to keep the ready charge wait what fix an item fix selling an item not removing charges correctly now you can't buy extra charge and immediately sell it to keep the ready charge oh so that's just like I probably an exploit with an item the ready charge it or the extra charge item fix some tool tips not showing golden statue bonuses if it wasn't the direct stat I.E you got fire rate but bullets per second didn't show the golden statue fix Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity fixed a bug that caused items in the build page to not be dimmed when the shop was out of range fixed a bug with lash not hearing his own ground strike impact explosion sound added new effects for withering whip updated ethereal shift effects fix the disarmer spinner not showing up on your Crosshair when you get disarmed um sorry the disarmed spinner my bad my bad uh that's good sometimes it was hard to tell if you got disarmed fix [ __ ] part of shiv's coat being considered a headshot Bill list will now refresh if you change heroes in the sandbox uh ZIP fix zip line speed from base Guardian killing and zip booster ability not stacking properly fixed base Guardian boost not properly doing its ramp up and instead instantly being fast added custom effects for aam seismic impact tier three buff uh fixed a bug uh where someone could be holding down Mouse one and still be attacking when the Magic Carpet arrives updated lashes grapple cast sound added Decay impact sound removed wind and City ambient looping sounds volume and Playback tweaks to onot ambient sounds remove vent sounds and spices were places where vents have been removed fix some spectator music bugs updated negative feedback and sound for clarity added hit confirm audio functionality for warden's alchemical F flask updated Majestic leap sound updated bounce pad sound improve some binding word effects to be less noisy increase charge I'm just going to finish it cuz we're almost done increased charg melee volume and fallof for victims reduced likelihood of irrelevant announcer and hero dialogue playing during combat combat exchanges improved Clarity of Dynamo Singularity sound for team and opponent opponents updated viscous primary fire sound soul jar return effect tinted red like mini map to make it clear it's in return location Players low Health screen effect more visible for longer if you're below 20% of your maxp teleporter model and effects updated updated Al chemical flask projectile effect fix bbop being able to Sprint while his gun is spun up uh added new voice content for seven and lash added Shadow weave cast and ambient Ambush sounds fix bullets hitting the world IM immediately when looking sharply upward fixed Center sacrifice not always correctly animating fix an issue where some kill lines were only intended for the killer uh we're playing for the victim as well killstreak taunts still play for everyone some Heroes can now comment on being alone in enemy territory losing sight of an injured enemy or leaving their teammates alone in a lane FES a bunch of minor typo grammar errors in various texts and added Express state to zipline indicators when speed has increased from defeating enemy base Guardians wow that was a lot of basic changes moving on to miscellaneous gameplay added wall jumping what added Misc Gameplay Changes wall jumping does not consume stamina requires input direction away from the wall can be done once moved a flex slot from set of enemy base Guardians to all enemy Lane Guardians what mov a flex slot from set of Base guardian or enemy base Guardians to all enemy Lane Guardians oh my God uh added ropes to some building SL let you climb up hold jump key to latch onto them can shoot while hanging on them holy [ __ ] these are ma these are Mass massive changes all right let me see this is what wall jumping looks like no this is ropes what that's awesome so now there's ropes that you can climb around the map and yes I'm assuming this means that you'll be getting uh sorry this one right here means uh from set of enemy based Guardians to all enemy Lane Guardians probably means you're going to get as long as you're killing the enemy Guardians like the the first Towers you'll be probably getting Flex slots sooner I believe um a pair of teleporters have been added to the outer Lanes in the midpoint near the three red neutral creeps uh four teleporters have changed locations the Upper Floor teleporters have moved to the street level the interior teleporters have moved to the bodega building in the theater teleporters are closed for the first 10 minutes they look visually closed so these are the new locations for teleporters right here I can't zoom in anymore hang on open image in another tab so teleporter number one and it's right here in the bottom right hand corner of the map teleporter number two over here on the left side of the map teleporter numers wait teleport wait okay hang on well this is hold up hold up this is I I I made this probably more confusing than it should be so this teleporter links to this teleporter so these are both teleporter one so one's over here on the left side of the map the other one's on this one's on the right side of the map this one's on the left side of the map okay sorry I made that way more complicated than it needed to be the second set of teleporters which are labeled four but it's another set right here uh far left side of the map where the tier three creeps or tier three jungle is there's a teleporter and that links directly across the map to the opposite side teleporter to the other tier three um Jungle so directly cross map teleporter and then there's another set the third set right here it I don't think they have the second set pictured no so second set isn't pictured but it is right here in the middle if you want to look at the map and then third set goes from here to the left side again bottom leftand corner uh to bottom rightand corner wait isn't that the same as these are these not the same dude this is more just look at the middle map I guess 2 two one 1 3 three there you go I okay I know I know why it was confusing because they swapped sides I think so like three it's bottom left to bottom right and then up here here it's bottom left bottom right to bottom or left side but it's like they just swap the side of the map that they're on so yeah that's why it looks confusing in the screenshot I could probably end up getting a better look when I actually get into the game um Guardians no longer give one AP AP is now added to the following Souls levels 3500 5200 8,000 9,700 Perry cool down reduced from 6 seconds to 5 Seconds earn delivery Sprint bonus is increased from plus two to plus three Walker midrange to attack increase from 30 to 32 M goldan statues drop rate increased by 6% yeah also yeah this Parry cool down Nerf is actually a huge Abrams Nerf for sure uh how do I know that that's the one person I've been playing uh replace some bounce pads with ropes if the purpose was to go straight up added two bounce pads next to the side lane walkers at cultural center and Courthouse added bounce pads from the Amber orange SL sapphire blue Walker walkway to the low roofs towards the Walker so basically in front of this blue Walker here there was a a bridge that you can fight on um there appears to be about balance pad now there that will take you to the roof so yeah each side seems to have them uh removed some rooftop zap volumes that damage players that several buildings have been made taller to make their rooftops out of bounds several buildings have been made shorter to make them more accessible so these ones look like they've been made shorter potentially new valid roof location so a couple shorter buildings in there a few of the buildings have new passageways at higher floors that are that along the way that are on along the way to rooftops okay let's see what the video oh they added little cubes oh interesting wow this patch is crazy there's so many map changes uh breakable containers have been added to the new playable roofs Juke closets have been replaced the sorry Juke closets have replaced the previous location of the Upper Floor teleporters the half of the tunnel underground sorry the half of the underground tunnel towards the outer Lanes has been made wider tunnel walls now have the color of the lane that the exit is close to remove the archway remove the archway leading to the underground shop replaced temporary signage sorry Place temporary signage for interior buildings in storefronts for future reference two Upper Floor Juke spots have been converted to passages through buildings added a new Upper Floor Juke spot to each side stairwell from Amber SL orange or Amber orange to sappire Blue Walker catwalk to the Courtyard now less cramped lowered the statue pedestals to the inner Lanes outside of mid weapon items so these are uh the Weapon Items items in the shop that have gotten changes in the weapons category Moss surrounds bullet resistance versus MPC increase from 30 to 35 hollow point rounds Spirit Shield increase from 80 to 85 restorative shot heal for Heroes increase from 30 to 35 High Velocity Mag bullet velocity reduced from 35% to 30% now has an upgrade so small Nerf um but you can upgrade it later active reload life steal reduced from 30 to 22% active reload buff duration reduced from 8 seconds to 7 Seconds kinetic Dash active fire rate reduced from 30 to 25% long range now grants Plus 90 bullet Shield melee charge now grants plus one HP regen Swift Striker now grants plus 10% ammo Titanic magazine bullet armor increased from 10 from 10% to 15% toxic bullets heal reduction increase from 55% to 60 negative 65% so it's a buff in how much damage reduction it does um toxic bullet bleed damage reduced though so a Nerf from 6% to 5% toxic bullet now grants plus 100 Health intensifying Magazine now steadily ramps back down to 0% when you stop shooting rather than instantly emptying warp stone active bullet resistance reduced from 40% to 30% Sharpshooter now grants plus 175 bullet Shield Sharpshooter no longer provides bonus headshot damage Sharpshooter weapon damage increase from 60 to 70% burst fire active duration increased from 3 seconds to 4 seconds escalating resistance or sorry escalating resilience Max bullet resist increased from 36% to 40% alchemical fire cool down reduced from 28 seconds to 26 seconds heroic Aura active duration increased from 5 Seconds to 6 seconds added new tier 3 weapon items which are Head Hunter requires High Velocity mag so that's the upgrade that we talked about here earlier grants plus 50% bullet velocity plus 15% weapon damage and plus 150 bullet Shield passive cool down Landing a head shot on Heroes deals a bonus 140 damage kills you for 8% of your maximum HP and grants plus 2 m/ second so movement speed um for 3 seconds coold down is every 6 seconds siphon bullets weapon damage reduced from 40% to 28% so massive Nerf to siphon bullets frenzy uh ammo increased from plus 9 to Plus 12 lucky shot proc chance increase from 30 to 35% Ricochet bounce damage increase from 50 to 60% and Ricochet fixed not applying Spirit bonus damage from vinda uh sorry vindicta and wraith abilities on to Vitality items in the shop melee LIF steal Effectiveness versus nonh heroes increased from 35 to 40% healing right cool down reduced from 65 seconds to 60 seconds Divine barrier no longer grants plus 7% bullet resist Divine barrier no longer grants plus 1.5 health regen Divine barrier now grants plus one Sprint it now grants plus 75 health and it now grants plus 8% ability range combat barrier now also grants plus 8% fire rate while active enchanter's barrier now also grants plus 8% cool down reduction while active reactive barar duration reduced from 13 seconds to 9 seconds healing booster now also now has is also 15% heal reduction resist leech no longer has it oh interesting healing booster no longer has plus 6% healing resist you know what I'm realizing through this is I was starting to have a good idea on how to use the abilities and how to use the the the shop and I was thinking about making my first ever build my on my nope that idea just left the building Superior stamina air jump SL Dash distance reduced from plus 40% to plus 30% metal skin cool down reduced from 25 seconds to 22 seconds rescue beam Channel duration reduced from 3 seconds to 2.5 seconds life strike Effectiveness versus nonh heroes increased 35% to 40% fortitude damage taken during threshold reduced to from 11 12 seconds to 11 seconds Veil Walker cool down reduced from 18 seconds to 17 seconds Majestic leap cool down reduced from 26 seconds to 24 seconds leech no longer has a 30% heal reduction resistance Unstoppable can now be cast while channeling Unstoppable C cool down reduced from 65 seconds to 60 seconds Soul rebirth coold down reduction increase from 15% to 18% % Soul rebirth now grants plus 12 Spirit Soul rebirth also fixed being able to purchase globally during its brief respawn period and fix the camera moving away from the player if you will respawn rather than sh following the ragd doll Colossus slow increase from 25% to 35% Shadow weave Spirit Shield health increase from plus 200 to plus 300 also spot radius reduced from 20 M to 18 m Phantom strike cast range reduced from 30 m to 25 M last up from Shop I believe will be Spirit items ammo scavenger Health increase from 50 to 60 plus 50 to plus 60 extra charge cool down reduction increase from plus 8% to + 10% Spirit strike debuff duration increased from 8 seconds to 13 seconds Spirit strike Spirit Shield also increased from 855 to 100 extra Sprint Health increased from plus 25 to plus 35 withering whip no longer grants plus 20% ammo withering whip now grants plus 8% firing rate withering whip fire rate slowed sorry fire rate slow reduced from 40% to 30% cool down reduced from 40 seconds to 25 seconds quick sell Sil no longer has 10 plus 10% reload time suppressor health regen reduced from 3 to 2.5 seconds suppressor fire rate reduction reduced from 30% to 25% sorrya 30% to 25% improved cool down uh cool down reduction increased from 15% to 16% uh duration extender health regen increased from 1.5 to 1.75 uh slowing Hax project to speed increased by 30% slowing hex cool down reduced from 27 seconds to 25 seconds dude am I crazy for thinking like this entire thing is just like mostly Buffs with like a small few set of abilities that were like kind of broken to like get small Nerfs that's how it feels at least rapid recharge charge count reduced from plus three to plus two rapid recharge faster time between charges increase from 40% to plus 55% rapid recharge coold down from charged abilities increase from 20% to 25% knockdown delay reduced from 3 to 2 seconds knockdown stun reduced from 1.25 to .9 seconds knockdown cast range increased from 35 M to 45 M silence glyph duration reduced from 3.5 to 3 seconds torment pulse Spirit damage scaling increased from . 2 to. 24 surge of power imbued ability spirit Power increased from plus 24 to plus 34 sorry plus 28 to + 34 Superior duration non- imbued duration increase from plus 24 to plus 26 improved Spirit health regen increase from 2 to 3 improved Spirit Health increase from plus 75 to plus 100 improved reach Spirit resist increase from plus 10 to + 12 curse duration reduced from 3.5 to 3.25 okay that's one thing I'm actually kind of happy is about getting nerfed that ability that [ __ ] was so annoying that basically just turn that's basically EMP in this game where it just turns off all of your like if you hit somebody with it they can't hit any buttons that thing that thing sucks Magic Carpet you are now unslow while on Magic Carpet Magic carpet cool down reduced from 40 to 30 seconds Magic Carpet barriers now last for 16 seconds Echo Shard now grants plus eight spear power escalating exposure basee Spirit reduction increase from 12 to 15% refresher now grants plus 8% bullet resist balance Spirit Sprint reduced from four to three or plus 4 to plus three balance Spirit now grants plus 25% weapon damage that is all just the shop we are now just getting to Hero Hero Changes adjustments first up the characteriz I know the best so far Abrams Abrams infernal uh resistance regeneration time increase from 16 to 18 seconds this is a Nerf um God damn it Abrams now does pull-ups on the zip line once again this is a buff yeah okay um arams now a fixed shoulder charge sometimes stunning enemies on stair a oh dude this is that's another Nerf wait a minute um ABS fixed seismic impact sometimes not going in the area selected okay so like Nerf Nerf technically cuz it's a bug fix but it's still a Nerf um animation change with they're calling it a buff obviously for for the funsies and fixing potentially a bug so aams gets nerfed feels bad bbop gun range increase from 30 to 32 m now only targets enemies when used by default if you use with alt cast middle Mouse it will only be an ally mode okay um bbop hyperbeam can now be canceled by using Parry so yeah the hook one the hook changes kind of nice I'm assuming because I I've definitely been hooked by Boss by mistake and I've accidentally hooked people with bbop by mistake as well so good changes to bbop it looks like uh Dynamo rejuvenating or Aurora can now be canceled using Parry uh Dynamo fixed kinetic pulse not traveling properly when cast near Corners uh gun damage reduced from 15 to 13 thank God Dynamo dude I'm so sick of playing against Dynamo uh Dynamo Singularity cast time increased from 0.1 to0 2 oh that's almost nothing um I guess it's something but it's nothing uh Dynamo Singularity range reduced from 9 M to 8 m so they just bunch of Nerfs to Dynamo Dynamo's got his gun nerfed he got his nerfed um and they fixed the way his uh kinetic pulse works so good honestly so far I'm happy uh gray Talon charge shot Collision side reduced by 8% charge shot base damage reduced from 105 to 100 charge shot tier two or I'm guessing button two like uh F2 or whatever your second ability thing is or not F2 two uh charge shot reduced from plus 70 to plus 65 fire right now scales with Sprint can now use multiple air dashes while using rain of fire immobilizing trap route duration reduced from 2 to 1.5 seconds immobilizing immobilizing trap now applies a 50% movement slow for 1 second after route okay so instead of being junkrat trapped and you for for two seconds in a a spot um you now are are only 1.25 seconds and then you basically get hindered which is a decent change IM immobilizing trap tier 2 change from plus one route to plus two slow okay uh I like these changes so far I actually I I I mean don't get me wrong I'm not some giga gamer in this game but so far this feels right to me hay base bullet damage increased from 5.3 to 5.6 uh sleep dagger impact damage happens immediately rather than a brief drowsy period um sleep dagger drowsy period before sleep kicks in is increase from 0.25 to35 um sleep dagger cool down wait does that mean like if you have the ability to like that button to like stop you from getting I forget what it's called but basically like turn off from getting like cced could you do that technically as you're drowsy is that possible I've never tried that um sleep dager cool down Ru from 27 seconds to 20 5 Seconds smoke bomb radius reduced from 20 M to 18 M fixation tier T2 Max Stacks increased from plus 30 to plus 40 Haze bullet Dance Now provides plus two weapon damage in the base ability similar to T1 so it seems like pretty much Haze Buffs across the board um I didn't think Haze was bad but a lot of Buffs for haze coming in inferus uh reduced vertical reach on his flame Dash DPS flame dash speed is now affected by slows flame Dash Trail now gets wider with ability range bonus that's cool so so far uh Nerf Nerf buff flame Dash um T1 duration oh T1 means like what level it's at I'm sorry I said that earlier for the great tal and stuff and now I understand what tier one means it's like what level it's at for the um thing that's why I was trying not to do too many op on this stuff cuz I'm not fully all the way in yet uh flame Dash two on duration reduced from 7 Seconds to 6 seconds another Nerf inferus canalyst damage amplification reduced from 30% to 25% Catalyst T3 damage amplification increased from 10% to 15% so that's his uh his passive I believe um so his Passive by default is weaker but as you level up the skill tree you'll get it back later that's the other character I've been playing so both characters I've been playing got nerfed um catalyst is tier 2 uh Catalyst tier two reduced from plus 20% life steal to 15 wow that's another Nerf so couple of the Nerfs from infurnace so both the characters I've been playing got Nerf that's unlucky uh Ivy bullet damage growth per Boon reduced from .55 to.5 Ivy Health grows per Boon reduced from plus 41 to+ 3 5 Watchers Covenant t or level two reduced from plus 3 m/s to 2 m/s air drop no longer silences allies air drop now causes allies to deal 50% less damage while being carried air drop movement adjusted to be a little less frantic okay so really quick about this one right here um I saw a clip back before the game was still under NDA where this team figured out how to do ac130s where they were flying with ivy into the base and I think it was either Hayes or somebody else and they were legitimately strafe running the entire spawn and like when they were winning and you couldn't spawn like you spawn in and you'd literally already be dead like they they were literally ac130 running the F back and forth in front of it I don't remember what the second character was but I saw a clip and I was still new to the game and I went that looks terrible I don't want to play like so uh they probably saw that they nerfed that specific thing and then they probably were like yeah we got to make sure this doesn't happen anymore uh Ivy fixed air drop bomb disappearing if you cancel your ultimate after dropping it but before it lands airdrop self-cast time increased from 1 to 2 seconds airdrop Max movement speed reduced from 20 to 18 seconds I like that during airdrop flight you can pitch up and down with the dash SL Crouch buttons uh fixed getting stuck under bridges and buildings while airdrop flying so those are your changes for Ivy Calvin bullet radius increased from 5 to six base Health grows per Boon increase from plus 45 to + 50 Arctic beam Max slow increase from 60 to 80% whoa Arctic beam now affects Soul orbs secure SL denies them Arctic beam level three range reduced from 15 M to 13 M uh fixed ice path Jitter and frost grenade level two heal increase from 135 to 145 so so that's some pretty chunky Kelvin Buffs Kelvin was really strong towards like the end of the NDA period I didn't really play I I got to watch games at that point more and he looked busted lash gets two changes improving firing arm position to be a bit more out of the way from the reticle sorry be a bit more away from the reticle and grapple no longer gives a Stam stamina charge on use whoa I feel like that's a big Nerf to to lash because lash is all about flying through the air and being super super quick so uh yeah again not not trying to give too many opinions here but from just from what I've seen uh Paradox fixed paradoxical swap still going through even if Paradox Dives during it and okay uh pocket barrage and produce from 8% to 7 8% to 7% per stack and also fixed barrage amp visual not showing properly okay seven seven static charge radius increase from 5 to 6 M static charge level two radius increase from 7 to 8 m uh stormcloud spirit Power scaling reduced from 1.1 to8 storm cloud time to reach maximum radius reduced from 6 seconds to 3 seconds and stormcloud now provides plus 20% bullet resistance in the base ability next up shiv shiv's bullet damage growth per Boon reduced from .5 to4 gun falloff range reduced from to by 10% Health growing per Boon reduced from 41 to 35 straight Nerfs all the way across slice and dice level two reduced from plus 100 to plus 85 slice and dice level three now considers creeps for only half value oh uh blood letting deferred damage reduced from 35 to 30% the targeting UI for shiv's killing blow is now more clear when the target will be killed so this is literally just shiv Nerfs across the board holy [ __ ] I okay so before the NDA was lifted shiv was literally dominating the game for like two days and then he got nerfed and then like a lot of people like yeah he's still strong but whatever and I definitely sometimes just get annihilated by him but I didn't think it was that bad holy [ __ ] they nuked him it looks like uh vindicta stake uh sorry vinda stake duration reduced from point 2.25 to two seconds Crow familiar spirit Power duration scaling reduced from 0.05 to 04 and fixed left click sometimes deselecting the ability when charges aren't ready next up Vis viscus primary fire redesigned to make it more usable and have improved damage in scaling now has an ALT fire that has limited range but deals AOE damage that cannot head shot so it seems like he got like a mini rework uh already and that's like one of the newer characters uh splatter Spirit scaling increased from 1.4 to 1.5 splatter damage on second and third hit increase from 66 and 33 3% to 70% and 50% uh paddle punch increased from 100% to 110% of the light melee paddle punch level two is now plus 50 damage and plus 20% movement slow was - 10c cool down uh paddle punch level three is now a minus 12% cool down was 80 damage and a 20% slow paddle punch delay before punch increase from 0.25 to. 35 uh goall spirit scaling increase from 1.05 to 1.3 gooal acceleration increased wow gooal B based uh base turn radius in turn radius after bouncing has been increased fixed a bug where gooal would have the direction and Trail particles stuck on I'm going have to try them sounds fun warden base movement speed reduced from 6.5 to six and fire rate scaling with Spirit reduced from 375 fire rate per Sprint to3 so two two two Nerfs to Warden just straight up just straight up Nerfs uh Yamato power/ ma Dam Max damage time requirement reduced from 1.5 to 1.4 power/ Collision radius reduced by 8% Crimson slash radius increased from 12 M to 13 M fixed being able to die during Shadow transformation if hit by great Talons owl fix some cases where flying strike could get stuck get into a stuck State fix some cases where Crimson slash would appear would appear what to be cast it wasn't that is a lot of damn patch notes um it seems like there's some stuff in game to that's not even shown here I'm not going to be able to go in there and find that for you right now um but really cool that they just lifted the NDA on this last week and it's like now getting more public traction and there's so much interest in the game and they're already changing some stuff like majorly like the parts of the map um vicus is like a the way his gun feels and sound is getting an ALT fire this is really cool that's this is a dense thick patch notes and you know what I like it I appreciate it I can't wait to play it so looks good to me cool

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Start - testing and examples good morning gamers another huge update for dead luck just dropped featuring tons of map changes wall jumping tons of nerfs and buffs and new items and just so much more so first we just going to check out the map we'll do it as bop b boo oh yeah we'll switch to scenes why... Read more

Everyone is NERFED (MASSIVE CHANGES) - Deadlock Patch Notes thumbnail
Everyone is NERFED (MASSIVE CHANGES) - Deadlock Patch Notes

Category: Gaming

General changes okay here we go added the new profile page displays a breakdown of recent matches as an alltime player in hero statistics note the newly added stats souls collected in healing are starting at zero for all players the newad is set soul collected in healing are starting at zero for all... Read more

The COMPLETE SHIV STARTER GUIDE! - Deadlock thumbnail
The COMPLETE SHIV STARTER GUIDE! - Deadlock

Category: Gaming

Intro to shiv after being released almost 2 weeks ago shiv is taken deadlock by storm shiv is a deadly assassin and burst damage hero who thrives in 1 v1 situations or even as a split pusher shiv's play style can revolve around slowly wearing down his enemies before delivering a fatal blow or focusing... Read more

Deadlock NEW ITEM, WALL JUMPING, HUGE NERFS - Patch Notes Update 8/29/2024 thumbnail
Deadlock NEW ITEM, WALL JUMPING, HUGE NERFS - Patch Notes Update 8/29/2024

Category: Gaming

Intro hey everyone and welcome to deadlock intel your number one source for all things deadlock valve's newest 6v6 shooter make sure to subscribe for deadlock updates gameplay videos breakdowns streamer stories and more today we've got a patch overview for you where we're going to break down what we... Read more