in the previous episode I have shown you how to create ik FK swis select the ik FK swis of the left side try to make the value 0 to one and see the effect see select this one try to Sange the value and see the effect but in this episode I will show you how to create controller for the head neck sternum spine and pelvis controller and also make conr for the hand joint select the hand controller copy the name press crl plus Z to create a group and rename the group as left hand left hand controller group and center the pivot first select the left hand join shift select the left hand controller group cor strain open parent cor strain option maintain offset off click apply now go to vertex selection mode select the vertices and rotate it as shown rotate 90° go to object mode now delete the left hand qurain controller group left hand controller group constraint Channel box freeze the transformation take the center Vio now this time select the left hand controller shift select the left hand joint cornal strain open parent constraint option click maintain offset on click apply do the same thing for the right side so I skip the video now select this one press contrl plus d to duplicate and move this one here vertex selection mode select the vertices as from a scale select all the vertices and a scale press contrl plus d to duplicate and press V to snap one at the pelvic joint or pelvis Joint Center the pivot unhide your character to adjust it again hide now rename this one as pelvis controller select this one a scale press B to snap it here at the pine press contrl plus d to duplicate and press v s up it to the Exum contrl D duplicate snap it to the ne joint and contrl D to duplicate and snap It To The Head joint now rename them this one as spine controller this one as stum controller this one as neck controller and this one as head controller now select all of them freeze the transformation and Center their pivot check the center Pivot Point this is important now select the head controller shift select the head joint constraint open parent constraint option maintain offset on click apply do the same for the other joint contrl G to undo select this one shift select the pelvic joint cor strain maintain opset on now unhide your character and see again hide the character select the controller try to move and see see but