Deadlock Patch Notes - August 29th 2024

Published: Aug 29, 2024 Duration: 00:50:48 Category: Gaming

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hello everybody uh Jake herbs here um just here to go through the big update here for deadlock on August 29th 2024 so we're going to go through the list and I'm just going to discuss everything that went on and uh we'll go through that now General changes added a new profile page that displays a breakdown of recent matches and alltime player and hero statistics note the newly added stats Souls collected and healing are starting at zero for all players added report button to escape menu player list to allow reporting of teammates in game improved visibility of report button on post game screen you can now drag and drop items between categories and builds that's pretty cool uh added search to the public builds list you can search by keyword within build names that's awesome uh newly published hero builds now store the language of the build okay uh added show all languages checkbox in public builds list can now be uncheck to only see builds in your language that's kind of neat I mean I I some of the Russian builds are actually pretty good to be honest so I don't know if I want to completely cut it off but we'll go from there uh fixed issue with builds list not updating when changing between Heroes and sandbox oh interesting I didn't I've never noticed that um added localization support for German polish and Korean uh matchmaking window is now open one hour earlier on weekdays and weekends that's awesome let's go uh players can only pause once per game a team can only pause at most three times in total amongst all players that is great some of the pause spam is just so annoying um the game application now flashes when the game is unpaused various client and service server performance improvements great uh added streamer setting to the options panel causes player names in the game UI panels to be hidden okay uh add a Malle trainer bot in the gym area of the sandbox I actually just tested this out and it's basically like a Parry practice it's great I'd like I I'll do a video about it later um added new game outof dat status message at the top of the Huds so you can quickly know when there's an update rather than finding out at Q time okay that's cool um added a checkbox on the post game survey to make it not show again in the future okay I mean I kind of like them whatever uh items now show their spirit Power impact when using alt okay that's cool fixed profile match history not remembering the history page you were on also cool uh added heal amp and debuff resist to the Vitality stats in the shop great hero details on the dashboard now show Spirit information with alt rather than requiring you to be in game this is added in a hot fix patch recently the game will now prevent any quick ability upgrades for 2 seconds after death to help prevent against accidental upgrades yo that is actually awesome I've accidentally upgraded stuff before and it's so frustrating um can now reliably spectate a friends game via the friends list okay that's I mean I I love watching my friends games when I'm just chilling uh miscellaneous fixes to friends and party menus added unavailable state to zipline UI when zipline is on damaged cooldown okay that's cool uh spectating controls now use Left Right Mouse buttons to switch between players on a team and space to switch teams this now works with free cursor mode and you can still click on portrait Min mouss to spectate individual Heroes that's that's awesome I I'm going to have to check that out after this um added new respawn Countdown music 5 seconds before respawn added alternate Shop music which plays in the neutral shop okay spectator count is now shown in game I don't I don't I've never actually noticed the respectat or not I guess probably not I'm not that good uh player names are now shown to Spectators added object motion blur optimize performance of distance field ambient osion fix selling an item not removing charges correctly now you can't buy extra charge and immediately sell it and keep that ready to charge okay I didn't even know you could do that that's sound pretty abusive uh fix some tool tips not showing golden statue bonus if it wasn't the direct stat I got fire rate but bullets per second didn't show the golden statue interesting I didn't even I didn't I never actually notice that uh fix sharp shooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity oh that's that's good uh fix a bug that caused items in the build page to not be dimmed when the shop was out of range fixed bug with lash not hearing his own ground strike impact explosion sound added new effects for weathering web uh updated ethereal shift effects I wonder I wonder if I wonder what changed there I'll have to test that out in the sandbox when I get online um fix the disarm spinner not showing up on your Crosshair when you get disarmed fix parts of shiv's coat being considered a head shot it was considered a head shot holy [ __ ] that's that's a good fix uh build list will now refresh if you change hers in the sandbox awesome fixed zipline speed from base Guardian killing from base Guardian killing and zip boost ability not sacking properly okay I that's cool uh fix base Guardian boost not properly doing its ramp up and instead instantly being fast okay great added custom effects for aam seismic impact T3 buff I wonder what that we'll have to check that out too seismic impact okay fixed a bug where someone could be holding down M1 and still be attacking when the Magic Carpet arrives I actually haven't even seen someone go Magic Carpet yet be cool to try it out uh updated lash grapple Cal sound um added Decay impact sound removed wind and City ambient looping sounds volume and Playback tweaks to one shot ambient sounds removed vent sounds in place where vents had been removed that's funny um fix some spectator music bugs updated updated negative feedback sound for clarity added hit confirm audio functionality to warden's alchemical flask updated Majestic leap sound updated bounce pad sound improved some binding word effects to be less noisy findinding word I'm not sure what that is is that an ability maybe uh I'll have to check that out too increase M charge volume and fall off for victims victims you are a victim of my cool uh reduce likelihood of a relevant announcer and hero dialogue lines playing during combat exchanges improve Clarity of Dynamo Singularity sound for team and opponents I'll have to check that out too not exactly you I thought it was pretty apparent but I guess uh probably made it sound cool or just change something updated viscus primary fire sound okay check that out too uh full jar return effect tinted red like like like mini map to make it more clear it's the return location uh players low Health screen more visible for long for longer if you're below 20% Max HP that's kind of cool cuz like sometimes you you're just like dead uh teleporter model and effect updated updated All chemical flask projectile effect fixed bbop being able to Sprint while his gun is spun up I I don't was he not was interesting he probably wasn't supposed to do that and okay so it sounds like they disabled it okay uh added new voice contact for seven and lash added Shadow weave cast and ambush sounds fix bullets hitting the world immediately when looking sharply upward fix sinner sacrifice not always correctly animating whoa uh fix an issue where some kill lines that were only intended for the killer were playing for the victim as well kill streak taunts still play for everyone some Heroes can now comment on being alone in eny territory losing the sight of an injured enemy or leaving their teammate alone in a lane that's that could be kind of Handy cuz some people don't use voice Cs and it could be like oh hey my teammate left and they like oh [ __ ] I should probably be safe uh fix a bunch of minor typos grammar errors in various texts added Express state to zipline indicators when speed has increased from defeating enemy based Guardian okay there is quite a bit more to unpack here that was just uh the top I still got looks like quite a bit of information to still go through uh Miss gameplay added wall jumping that's cool does not consume stamina requires input direction away from wall can be done once that's that could make for some cool plays uh I'm going have to test that move to flex slot from the set of enemy base Guardians to all enemy Lane Guardians okay I mean that's that's actually kind of convenient cuz uh yeah that's actually nice not having a flex slot really sucks so that'll be really beneficial I think uh added ropes to some building to let you climb up hold jump key to latch onto them can shoot while hanging okay it looks like they got a little video here let's check that out oh they added new rooftops that's kind of cool a pair of teleporters has been added to the outer Lanes at the midpoint near the third red neutral creeps okay that's that's cool I hope that they reduced the time though for teleporters cuz I always feel like I think it's like three or 4 seconds and I don't know sometimes it doesn't feel like it's fast enough but maybe that's just me uh four teleporters have changed location oh yeah cuz it used to be directly across now it's a little bit angled interesting I like that four one that one's going to be really handy um in my humble opinion I I think that'll be very handy uh the upper four teleporters have moved to the street level okay uh the interior teleporters have moved to the bodega building in the theater teleporters are closed for the first 10 minutes they look visually closed okay let's take a look at this closer okay so that's the one at the bottom that's the one right there so that's these two oh 1 one sorry 3 three 1 1 44 3 3 where's two am I missing something 1 44 33 where's two oh those are the new ones so the two was the higher level ones that probably no one ever used I never personally I don't even I to be honest I don't even think I ever used this that one uh so that's kind of cool that they added some new ones Guardians no longer give AP or one AP huh okay so that's interesting now AP is now out of the falling Soul levels okay so instead of getting Guardian AP they're kind of allowing you to get more out of the laning than from killing the guardian so I think denies and securing your kills will be a lot more important yeah like I think denies are going to like this is a huge like buff to denies like cuz the everyone's always trying to push the guardian but now you want to be focused on getting the souls so I mean you still get souls from the guardian but I don't know I can't I don't know exactly how much it is to be honest uh I never actually checked that out I I'm surprised I hadn't done the math regardless uh Parry cool down reduced that's great sounds like a direct uh Nerf to abam unfortunately Mr Punchy boy I mean other people have Punchy boys but like I think that's pretty big Nerf to him uh earn delivery Sprint bonus increased from two to two plus two to plus three delivery okay so you're a little bit faster when you have the earn that's that's good the minimum range of player must be to attack the Walker is increased from 30 to 32 oh so they made it a little bit further away so uh I'm assuming some of those Corners that you have trouble with you can peek a little bit further so that's that's like a Nerf to Walkers okay uh golden statues drop rate increased by 6% I mean I love the mini game of running around grabbing boxes grabbing uh buddas so uh that's that's a big buff for my game style replace some bounce pads with ropes if the purpose was to go straight up okay I mean it depends how fast these ropes are I'll have to check that out after um cuz if they're slow I don't know if that'll be that might be a NERF to using the rooftops but having new sight paths up up high might be really helpful uh added two new bounce pad two bounce pads next to Side Lane walkers at Cultural Center in Courthouse okay oh that's so that means they added a rooftop area over top of there I'll have to check that out after this replace okay uh sorry about that one already uh added bounce pads from Amber orange safire blue walkway to the lower rooftops towards the walker okay remove some rooftop zap volumes that damage players okay several buildings that's kind of like a buff to vindicta isn't it cuz she's like she she gets up there and she can just give it to you uh anyways several buildings have been made taller to make their rooftops out of bounds okay uh several buildings have been made shorter to make them more accessible yeah we're going to have to hop in sandbox after this and check these out that's seems like a pretty big section I did see in that last video that we looked at a 10sec video it did kind of touch on this so we'll have to revisit this afterwards um a few of the buildings have new passageways at higher floors that are along the way of the rooftop okay there's another video here oh they added a p okay that's kind of neat let's look at that again so instead of going all the way up interesting okay breakable containers have been added to the new playable rooftops sweet juk closets have been have replaced the previous location of the Upper Floor teleporters okay the half of the underground tunnel towards the outer Lanes have been made water yeah this there's a lot of stuff we're going to have to go check out here flush it out here uh tunnel walls have now have the color of the lane that the exit is closest to okay that's that's interesting um that could be helpful CU sometimes you get a little lost in there if you don't really know the area too well uh remove the archway leading to the underground shop Archway um like the one over top okay interesting so there's no I like that Archway though that's the one that leads you to the boss I guess yeah this is going to have I'm going to have to get into the map right after this this is like some pretty big map changes uh Place temporary signage for interior buildings and storefronts for future reference uh I don't know what that means okay uh two Upper Floor Juke spots have been converted to passageways through buildings cool add a new Upper Floor Juke spot on each side yeah I think right after this we're we're going to like just do a whole map walk through and see what the hacks change cuz this is something else uh stairwell from Amber orange blue sapper or sapphire blue Walker catwalk to the Courtyard now less cramped stairwell yeah uh lower the statue pedestals in the inner Lanes outside of mid okay moving on to the weapon items uh monster rounds bullet resist versus NPC increased from 30 to 35% hollow point rounds Spirit Shield increased from plus 80 to + 85 that's pretty good that's a buff for both of those so far restorative shot heal from Heroes increased from 30 to 35 also a buff High Velocity Mag bullet velocity reduced from 35% to 30% now has an up upgrade um okay I mean I wonder what the upgrade is do they make a new item maybe uh active reload life steal reduced from 30 to 22% active reload buff duration reduced from 8 seconds to 7 Seconds uh that's that's a pretty big Nerf um 8% is is quite a lot um connect Dash active fire rate reduce from 20 30 to 25 okay that's also a Nerf uh long range now GRS bullet Shield buff mle charge now GRS one HP regen that's cool not many maybe not a lot of people were picking it uh Swift Striker now get 10% ammo cool Titanic magazine bullet armor increased from 10% 15% okay just a straight up buff on that uh toxic bullets heal reduction increased from 55 to 65 that's huge like that's huge 10% light heal reduction that'll really help deal with a lot of those guys that heal up a [ __ ] ton like uh warden for example you'll be able to counter resolve pretty heavily or even uh Dynamo um so toxic bullets probably picked up a lot more uh bleed damage reduced from 6% to 5% that's pretty negligible to be honest uh toxic bullet and the ground hell toxic bullets got a pretty I think it got a pretty big buff here excuse me I'm going to be picking that up a lot more on uh some of the carry characters that I play um intensifying magazine now steadly ramps back down to 0% when you stop shooting rather than instantly emptying okay I I I'm not sure if I ever use that item I might have but I can't be sure uh Warp Zone active bullet resistance reduced from 40 230 pretty big Nerf 10% resistance overall I mean people are still going to go cuz warp Zone's I I feel like when I picked Warp Zone it wasn't even for the bullet resistance at all um most of the time I just picked it so I could get in so let's say you're playing Dynamo and you want to jump in an all that's or like a Guist I think that's mainly I just use it to get in I don't really but I mean if people relied on the resistance then I guess that probably will affect you if you if you relied on it uh Sharpshooter now GRS 175 bullet Shield Sharpshooter no longer provides bonus headshot damage that's a Nerf uh weapon damage increased okay so they they gave a Shield Nerf the head shots increase the damage up and down I'd say overall that's a buff I don't know I it requires some testing uh burst fire active duration increased from 3 seconds to 4 seconds that's pretty good escalating resilience Max bullet resist increase from 36% to 46% or 40 40% sorry about that great all chemical file fire cool down reduce okay this active we we've been talking about it in my Discord and I really feel like it should be used more especially in the late game uh heroic Ora active duration increased from Five Seconds to four six seconds that's a buff um the problem is when I go heroo I Ora I go the the one without the cool down cuz I like doing one V ones um added new T3 weapon item Head Hunter requires High Velocity mag grants 50% bullet velocity K oh this is that new item that we were talking about um 15% weapon damage and 150 bullet Shield passive cool down Landing a head shot on Heroes deals 140 bonus damage heals you for 8% M what and grants two movement speed for 3 seconds cool down um that's uh that's pretty that seems like a pretty good pickup not going to lie especially if you're going like a like a like a weapon build okay siphon bullet weapon damage reduced from 40% to 28 oh that's a big Nerf to Ivy well at least the build I've been going um damn oh 12% [ __ ] uh Frenzy increased from 9 to 12 okay just a simple buff lucky shot proc chance increased from 30 to 35 another buff bounce damage increased from 50 to 60 huge buff big buff big buff on Ricochet especially for V wraith holy moly okay uh that was the weapon it yeah weapon items vitel items now M Lifest Effectiveness versus nonh heroes increased from 35% to 40% that is a buff uh yeah that's actually that's that's good uh healing rate cool down reduced 5 seconds I mean I don't really I don't know if many people are picking it I I like healing rate but whatever 5 seconds is 5 Seconds uh Divine barrier no longer grants bullet resist no longer grants health regen now grants Spirit now grants Health 75 Health now grants 8% range 8% ability range so it's a 10 meter ability yeah that's 8 MERS more that's kind of negligible as well uh combat barrier now also grants 8% fire rate while active uh enchant ERS barrier barrier oh they missed the eye uh barrier now grants 8% cool down reduction while active buff buff reactive barrier duration reduced from 133% to n sorry 13 seconds to 9 seconds that's a Nerf healing booster now also 15% heal reduction resist leech no longer has it oh heal reduction resist that's kind of that's cool no longer has bullet resist whatever you like that's that's kind of nice cuz there's a lot of items like especially with that new buff to uh poison Oh shoot what was it uh toxic bullets so now they B they buff toxic bullets and then they also buffed heal booster to make it a counter to toxic bullets okay makes sense Superior stamina air jump Dash distance reduced from 30% to 40% uh get wrecked that is actually substantial um metal skins scol down cool down reduced from 25 seconds to 22 seconds that's a buff rescue beam Channel duration reduced from seconds to 2.5 I'm not sure if5 seconds is going to make a big uh change I've I I I think I tried using it once I felt clunky but it it probably has its uses uh life strike Effectiveness versus Dawn hero increased from 35% to 40% fortitude damage taken duration threshold reduced from 12 seconds to 11 seconds nerfed I mean it's 1 second or whatever uh Veil Walker cool down reduced from 7 18 to 17 buff Majestic leap cool down reded K that one's pretty big two seconds on Majestic leap Majestic leap is I one of my favorite abilities in the game um especially on uh pocket okay leech no longer has heal reduction resist o brutal that's a pretty big Nerf Unstoppable can now be cast while channeling that is a buff to seven uh and potentially potentially Haze I don't know people go on S with her uh regardless cool down reduced from 65 to 60 buff overall buff I guess Soul rebirth cool down reduction increased from 15% to 18% buff Soul rebirth rebirth now grants 12 Spirit okay fix being able solo rebirth fix being able to purchase globally during its brief respawn period holy [ __ ] that seems a little that's a little different I didn't I I guess I've only used a couple times never noticed Soul rebirth fix the camera moving away from the player if you will respond rather than following the ragd doll okay that's yeah it's just a buff overall it seems like for that ability uh Colossus slow increased from 25 to 35 that's awesome Colossus is one of my favorite um skills to go on like Mo and krill uh or like Abram whatever I I love the ability it's just really expensive you don't get till super late uh Shadow weave Spirit Shield health increased from 200 to 300 Shadow weave spot radius reduced from 20 M to 18 Shadow strike cast range reduced from 30 to 25 it's it was 30 meters that is massive 25 is even massive that's like that's crazy I might have to check that out I mean even though it got nerfed that's still kind of cool okay uh now we're up to Spirit items this has been quite a read uh ammo scavenger Health increased from 50 to 60 that's a pretty big buff for a 500 item I mean it's only 10 but that's that's a couple bullets uh extra charge cool down reduction increased from 8% to 10% uh okay uh spirit strike debuff duration increased from 8 seconds to 13 seconds that is huge 5 seconds is Big Spirit strike Spirit Shield increase 85 to 100 so it's kind of build like a lot of the it seems like a lot of these punch items have been uh buffed quite a bit on this pouch uh extra Spirit Health increased from from 25 to 35 small little increase but still still beneficial if you're the one that gets the extra Spirit uh withering whip no longer grants 20% ammo withering whip now grants 8% fire rate withering whip fire rate slow reduced from 40 to 30 okay yes I guess it's still going to be you oh but they reduce the cool down substantially so I mean if you're using it for just the Nerf it's it's not going to be as good as it was before but the cool down is faster so you can use it more I don't know it well it'll take some testing to figure out quick silver no longer has plus 10% reload time okay uh that's I think that's a buff okay suppressor health regen reduced from 3 to 2.5 suppressor fire rate reduction reduced from 30% to 25% uh fire rate reduction reduce okay so that's a slight Nerf improved cool down cool down reduction increased 15 to 16% wow 1% that's massive duration extender health regen increased from 1.5 to 1.75 buff slowing hacks projectile speed increas inre by 30% um I'm all for that I find slowing hex to be very oppressive especially on Warden or at least the last few games have played against Warden it's actually ridiculous but they reduce the cool down by two seconds but I mean it gives you a couple more um dashes to get away so with that slowdown speed so I guess we'll see how it works um rapid recharge charge count reduced from three to two uh rapid recharge faster time between charges increased from 40% to 55% okay uh rapid recharge cool down or charge abilities increased from 20 to 25 knockdown delay reduced from 3 seconds to 2 seconds okay that's pretty good um the stun got reduced though by like. 35 seconds I I mean I guess half the time you use knockdown it's just to stop someone that's alting so I mean even though it's a reduction it's I I don't think it matters it was mainly just well that's what I used it for was mainly just to stop people from alting so um that seems like a buff but a Nerf in the stun time which 35 isn't that big of a deal uh C range increased from 35 to 45 that is like 35 is even a long ways um silence Cliff duration reduced from 3.5 to three slight Nerf there but it's still going to be usable um torrent pulse torment pulse Spirit damage scaling increased from 02 to 0.24 uh I mean that's a buff I don't really know if that's going to make a noticeable difference but I guess it depends on the scaling uh surge of power imbued ability spirit Power increased from 25 to 34 Superior duration non- imbued duration increased from 24% to 26% improve Spirit health regen increased from 2 to three improve Spirit Health increased from 75 to 100 improved reach Spirit resist increased from 10% to 12% curse duration reduced from 3.5 to 3.25 um okay that's a slight Nerf 2.5 whatever uh Magic Carpet you are now unslow while on the Magic Carpet I still haven't used Magic Carpet yet I have to see how it works uh cool down reduced from 40 to 30 barriers now lost for 16 seconds um I don't know what it was Prior so the 16 seconds I don't really I I I'd have to look at the item that's my bad for not knowing uh eard now grants AP plus eight spirit Power cool uh escalating exposure base Spirit resist reduction increased from- 12% to- 15% refresher now grants Plus 8 bullet resist yeah it's just an overall buff the item I mean I the refresher is like a go-to um for some characters like Dynamo love it uh boundless spirit Spirit reduced from plus4 to plus three bonus Spirit boundless Spirit sorry now increases weapon damage by plus 25% okay moving on to Heroes last but not least this feels like it's been pretty big uh pretty big changes here Abrams infernal resistance regeneration time increased from 16 to 18 seconds Nerf Abrams now just pull-ups on the zip line once again this above I want to see what that looks like probably pretty badass uh fix shoulder charge sometimes sending enemies on stairs I mean I I okay that's kind of a Nerf too isn't it uh fixed seismic impact sometimes not going to the area selected oh okay well that's Nerf buff Nerf buff sure bbop gun range increased from 30 m to 32 okay that's pretty good I found with bbop you have struggle to reach him sometimes hook now only targets enemies when used by default okay that's a buff i' I've accidentally hooked like allies so many times um so you you use your all cast to use it only on allies hyperbeam can now be canceled by using Parry so I'm assuming if you're getting punched to death it'll it'll cancel it and you can Parry the attack so I think that's a a a buff sure uh Dynamo rejuvenating Aura can now be cancelled by using Parry okay that's kind of helpful cuz I've noticed that sometimes uh people just get in your face when you're healing and it's really annoying so being able to Parry is going to be pretty pretty nice uh fix anic pulse not traveling popularly when cast near Corners okay that's that's a buff gun damage reduced from 15 to 13 Nerf Singularity cast time increased from .1 to2 0.1 second I don't really think it's that big of a difference uh Singularity range reduced H that's a pretty big Nerf um great Talon charge shot Collision size reduced by 8% damn damn that's a big Nerf uh great tal charge shot base damage reduced from 105 to 100 uh charge shot T2 reduced from 70 to 65 so charge shot kind of got nerfed pretty hard uh fire rate now scales with Spirit .25 okay so they they they made his Autos better but they reduced his charge shot okay I guess it makes sense uh can now use multiple air dashes while using rain of fire um I don't do you is a cool down short enough that you can use it more than once I don't know I I haven't really played a lot of talent so that's I wouldn't know uh immobilizing trap rout duration reduced from 2 seconds to 1.25 damn I mean 2 seconds is pretty long time like it gives them enough time to fully charge so 1 second means that you kind of got to be watching when they're going to be okay now applies a movement still for one second after the rout okay so they nerfed the routee added a slow I'd say it's still pretty big Nerf uh immobilizing trap T2 changed from plus one read seconds to plus two slow second okay so they made it a slow instead of a longer route cuz I guess it was kind of long uh Haze base bullet damage increased from 5.3 to 5.6 um sleep dagger impact damage happens immediately rather than after a brief drowsy period okay that's cool uh drowsy period before sleep kicks in increase from. 25 to35 um so it's longer so you have a bit longer to get it kind of like hide I guess once you get slept I mean 0.1 second I don't really know if that's going to make a huge difference but you might be able to get saved if you dodge it uh cool down reduced by two seconds because of the changes makes sense uh smoke bomb radius reduced from 20 M to 18 M okay seems like another Nerf fixation T2 Max sax increased from 30 to 40 that's a buff bullet Dance Now provides plus two weapon damage in the vase ability okay yeah not massive been noticeable okay INF furnace reduced vertical reach on flame Das DPS um it had vertical reach so I could hit air units I didn't realize uh the speed is now afflicted by slows that's a Nerf uh Trail now gets wider with ability range bonus okay uh okay uh T1 duration reduced from 7 Seconds to 6 seconds that's a pretty big Nerf honestly they I don't know about that I mean I guess he was strong but like [ __ ] okay anyways Catalyst damage amplification reduced from 30% to 25 that sucks T3 damage amplification increased from 10 to 15 okay so it goes down a one reg goes up in another regard okay uh reduced life steal 5% life steal it kind of sucks but I mean it makes sense Ivy uh bullet damage growth per Boon reduced from 0.55 to.5 slight Nerf here Health growth per Boon reduced from 41 2 35 slight Nerf Watchers Covenant reduced from 3 seconds to 2 seconds or sorry two three movement spe did two Nerf uh air drop no longer silences allies what oh it silen allies okay uh air drop now calls allies to deal 50% less damage while being carried but that means you can shoot and use abilities while you're in the air okay oh so this is like a Nerf to uh when you pick up seven okay uh air doop movement adjusted to be a little less frantic that's that'll be helpful uh fix air drop disappearing if you cancel your ultimate after dropping it before it lands um air drop selfcast time increased from 1 second to two seconds damn so you're not going to be able to run away as fast as you used to uh air drop Max move speed reduce from 2018 so they just kind of just changed it a little bit it's still pretty good but like an extra second selfcast time you won't be able to fly away if you're like doing stupid moves you want to get away uh during aird drop flight you can pitch up and down with Dash Crouch buttons okay interesting I'll have to try that out uh fix getting stuck under bridges and in buildings while they okay that's kind of nice um Kelvin bullet radius increased from five to six buff base Health growth per Boon increased from 30 45 to 50 buff Arctic beam Max low increased from 60 to 80 holy crap big buff uh now F beam now affects soil orbs secures Deni oh huge buff you know how many times I've gotten denied using Arctic beam and you're just like oh well I guess uh I heard him but um I'm losing all these minions um Range reduced from 15 to 13 okay yeah whatever 2 meters is 2 meters you're always you're fast enough with the ice path uh fix the Jitter fost grenade he heal increase yeah that's a it's pretty big Kelvin Buffs uh lash improve firing arm position to be a little bit more out of the way from the retical interesting um grapple no longer gives the stamina charge on on use that sucks okay Paradox one single line of fixed okay we got a few more left here uh Paradox fixed paradoxical swap still going through even if Paradox dies during it that's that's like kind of a nerve cuz yeah whatever I mean it's it it makes sense though like Paradox the swap shouldn't go off if she's dead uh pocket barrage amp reduced from 8% to 7% per stack slight Nerf fixed uh barrage amp visual not showing properly okay that's kind of cool I yeah like I feel like when I play Pocket you don't even really notice the like when you hit it um it's just like okay I just hope I did you um seven static charge radius increased from 5 to six static charge T2 radius increased from 7 to 8 so buff buff uh storm cloud Spirit powering scaling reduced from 1.1 to8 okay slight Nerf uh time to reach maximum radius reduced from 6 seconds to three that's a pretty big buff uh now provides bullet resistance in the base ability another buff so slight reduction in damage uh it expands faster and you get bullet resist I think the alt's going to be a bit more uh bit better than it was personally I'll have to give it a shot and see uh sh bullet damage per Boon reduced from 0.5 to point4 Nerf gun fallof range reduced by 10% Nerf oh that's 10% [ __ ] uh Health growth I'm a I'm a sh remain so that's kind of unfortunate sorry uh Health growth per Boon reduced from 41 come on uh slice and dice T2 reduced from 180 holy [ __ ] sh is getting the axe here boys uh slice and dice T3 now considers creeps for only half come on oh blood letting deferred damage reduce some 35 to 30 man just I might have to switch playing him that's brutal like the last time they nerfed him I loved his freaking dagger build and then I switched to the slice and dice build and then now they Nerf that oh okay more so but they made the but the alt better okay cool uh V [ __ ] uh vindicta Stak duration reduced from 2.5 to two uh Crow familiar spirit Power duration scaling reduced from 05 to 04 that's so minuscule what like it's a [ __ ] a point fixed left click sometimes deselecting the ability when charges aren't ready okay oh visc has got a lot of stuff going on here um primary fire redesigned to make it more usable and have improved damage and scaling uh viscus now has an ALT fire that has limited range but deals AOE damage that cannot head shot okay okay interesting uh splatter Spirit scaling increased 1.5 1.4 to 1.5 the damage on the second and third hit increased from 66 and 33% that's a pretty big buff on the T3 upgrade um puddle punch damage increased from 100 to 100 10% of light Malle buff again uh T2 is now plus 50 damage and plus 50 movement speed was cool down reduction uh I think the movement speed is amazing um it's now minus 12 seconds cool down was 80 damage and okay so they just switched the t2 and T3 around but changed the damage numbers and increase the cool down reduction it's pretty good I'm going to have to play some viscus tonight uh viscus puddle punch delay before punch increased from. 25 to35 uh goo ball Spirit scaling increased from 1.05 to 1.3 uh ball acceleration increased okay the the ball always feels weird um base turn radius and turn radius after bouncing has been increased awesome yeah this is going to be fun I'll have to try them out fixed a bug we goall what have the direction of the trail uh stuck on warden base movement speed reduced from 6.5 to six uh fire rate scaling with Spirit reduction from 0.7 375 rate to 0 three slight Nerf Yamato power SL Max damage time requirement reduced from 1.5 to 1.4 buff uh power/ Collision radius reduced by 8% unfortunate uh Crimson slash radius increased from 12 to 13 okay fix being able to die during Shadow transformation is hit by greaty Talon's owl that sounds like it would have sucked uh fix some cases where flying strike could get into a stuck State perfect and fix some cases where Crimson slash would appear to be cast and it wasn't okay well that was a lot to unpack um I will post another video uh checking out these map changes and um maybe take a look at some of the heroes and see if we can notice some of the changes but this is a pretty damn long video If you sat through it all thanks for uh listening and uh like And subscribe and I will be uh releasing some tedlock content in the coming days I've been working on some stuff here but I thought this would be a good opportunity to jump in on uh first video on this channel so um yeah feel free to sub and uh make sure to follow along cuz I'm going to be uh offering some gameplay content as well coming up in the future thanks for watching and have a good night

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