Space Marine 2 - Max Level Tactical Class Build | Max Difficulty Ready!

Intro when you're jumping in a Space Marine 2 for the first time there are very few classes that have a true balanced play style and even fewer with a wide variety of weapons at their disposal being able to dive into any mission on any difficulty and having the potential tools to deal with whatever the threat is a huge upside and one that players should come to Value long term that's right today we're bringing you our max level Max difficulty build for the Tactical class in Space Marine 2 About The Tactical Class most of the time when it comes to builds there are often glaring shortcomings that make you weigh both the pros and the cons of choosing and running that specific build while it's widely true for nearly all classes in Space Marine 2 the Tactical with this specific setup does not adhere to those conventions in fact this build will allow you to use nearly any weapon in the Tactical Arsenal still come out on top we'll be highlighting several primary weapon choices in this build because depending on what role you want to fill within your Squad the perk setup will remain the same 99% of the time and your weapon will be where things shake up with that in mind let's start with the perk breakdown since our weapons depend heavily on those choices starting in Class Perks column one this is actually one of the only areas where in our opinion all three options are viable depending on the weapon you're running for instance plasma boost gives the plasma incinerator a 30% damage increase once you reach a 50% overheat threshold obviously that's only good for that weapon but that weapon is viable and this Choice should only be taken when using it the perk we take most often in this column is balance distribution this makes your primary weapon deal 10% more damage at the expense of your secondary dealing 10% less across the board this makes any primary you choose deal 10% more damage and that massively adds up over time especially on weapons with large AOE damage or increased headshot damage finally Kraken penetrator rounds are actually a solid perk allowing your shots to Pierce through an additional enemy effectively doubling your damage with bolt based weapons for column two we're taking Relentless Pursuit which amps your range damage by 25% for 5 seconds after a gun strike this means anytime you knock down an enemy or counter them with the targeting reticle prompt your weapon gets Juiced for 5 seconds column three is where the Tactical gets a perk that makes the entire kit possible Emperor's Vengeance makes it so that killing a Major's level or higher enemy so anything Warrior or chaos Marine tier and above will restore your Primary Weapons ammo by one Magazine with an internal cool down of 30 seconds yes that means any ranged kill with any weapon any grenade and even executions from melee will give you a full magazine back this per alone gives the Tactical so much sustain that you should never be taking ammo boxes before the rest of your team instead you should be feeding on Elite enemies or higher just a small note here at the time of making this video the emperor Vengeance perk does seem to be bugged on weapons where their entire reserves are considered one magazine such as the grenade launcher functionality on the bolt rifle as well as the plasma incinerator kills with those weapons or while those are your actively equipped weapons we're not restoring ammo to get around this we had to be on our secondary when getting a kill to restore ammo to our primary again we think this isn't intended but just in case it is we wanted to make a note of that in column four aligned aim is a really simple team perk that increases range damage by 5% for all Squad members 5% might seem small but for anything that does AOE or features headshot multipliers it adds up in colum five we're taking vital data when scanning extremist or Terminus level enemies which are things like liors ravagers zoanthropes and bosses you'll restore your aspect scans charge by a massive 50% effectively having your ability cool down by using it on targets you should be using it on anyways we'll then take precise calibration in column six reducing ect's radius by 25% but making all enemies Mark take 75% more damage this further enables your heavy hitting weapons as well as your teammates weapons and equipment to basically burst down Whatever Gets marked column 7 has us taking concentrated fire which makes aspect scan only affect enemies while they're in the AOE that we cast but amplifies the damage they take by an additional 100% with this you have to communicate effectively and synergize with your team to really make use of this ensuring you stagger and burst down enemies before they leave that AOE a quick thing to point out before talking about our signature perk if you're running with a Vanguard using inner fire massively increasing your ability recharge rate you could forego vital data as your first gear perk in favor of priority targeting to amp your aspect scan by eight additional seconds if you go this route you could also change up your third gear perk as well in favor of expert timing to give that 100% extra damage while still retaining four additional seconds on your buff finally in for our signature perk we're taking Marked for Death typically we hate perks with baked in cooldowns but at only 120 seconds this will allow one Majoris or extremist level enemy marked by aspect scan to be instantly killed with a head shot on extremist threats this is crazy because you're already restoring aspects by 50% on scan and then instantly killing the elite rendering that threat useless with this combination of perks any weapon you choose to use on the Tactical will be massively buffed and the class truly comes online at level 20 once you can pick up that Emperor's Vengeance perk which is right around when you'll be pushing into ruthless tier operations now that we know the perks let's identify the weapon choices that synergize best the first standout Weapon Choices & Perks choice is the bolt rifle specifically with the grenade launcher nearly every bolt rifle variation plays the same giving you excellent range average damage and the ability to really Pace your Shots by leaning into headshot damage early on with its perks however in each tier there is one variant that comes with with an underslung grenade launcher attachment and that one alteration pushes this weapon far above the rest of its variants and makes it a top tier choice for the Tactical when aiming down your sights with bolt rifle toggling what would normally be your Zoom instead swaps to a six round grenade launcher that excels at both ad clear and single Target burst DPS since these six grenades essentially function as a one-time magazine per ammo restock killing an enemy while having that Emperor's Vengeance perk will fully restore these grenades this turns this weapon's secondary ability into a primary way of dealing with trash mobs and Elites alike you'll still need to be mindful of your grenade usage in hectic situations making sure you're always taking out at least one Elite to replenish your ammo without running out but even if you do any kills or even executions will replenish that as well for the weapons perk tree this is the path we're taking notable call outs are the three nodes were're taking for headshot damage increase cleaving fire which let you penetrate enemies in Block stance and Rampage allowing your damage to amp by 25% when killing 10 enemies in Rapid succession the grenade launcher essentially delivers this in one shot most of the time so this buff is really easy to keep up and allows your precise shots or grenades to really chunk elite health bars finally by taking this path it allows us to change our final perk pickup to a damage increase to either tyranid or chaos enemies the second standout weapon is the melta rifle and we'll be using the top rightmost variant in each tier as it comes with the largest magazine capacity and ammo reserves allowing us to spam fire and almost always secure that Emperor's Vengeance proc for funding the ammo we just spent this weapon does damage in a cone and falls off significantly when not at close range so keep that in mind the melta tears through trash to your enemies and for some of the higher Elites using this weapon in conjunction with your stronger melee combos since the melter rifle does significant stagger allows you to burst down an elite and replenish your ammo in one Fell Swoop for this weapons per tree or going straight across the top row it simply has the best choices that all amp this weapon's damage and the name of the game with the melta setup is to deal damage fast enough to replenish our ammo for a third and final weapon option we're taking the plasma incinerator and we're selecting The gamore Crusade Alpha the top left option in The Relic tier with this equipped we're no longer concerned with lower magazine capacity since the entire ammo reserve of the plasma incinerator is considered a single magazine that means any kill will fully restore this weapon's ammo once you have the emperor's Vengeance perk unlocked what we want to focus on instead is overall fire power and venting speed to accelerate our usage with this weapon which this variant does best for the weapons perk tree we're taking pretty much the entire top section of the tree because we want to lean into reducing the weapon's charge time amplifying our charge shot damage and increasing the projectile speed of both our common and charge shots we take the top row in a straight line all the way to Common speed in the The Relic tier then we Branch off and grab both charge speed perks in the bottom row and the Perpetual velocity perk at the very top this will enable our weapon at max level to charge insanely fast hit like a truck especially when perfect dodging an enemy and allow us to quickly stagger or eliminate Elite targets calling for reinforcements at a distance overall You'll Play This weapon at mid-range and you'll find best results either coupled with your aspect scan on a group of Elites or when Focus firing down enemies with a fellow heavy or sniper the we packs a serious punch and it's certainly one of the tactical's top contenders now to be clear this doesn't mean the other weapon choices available to the Tactical aren't good the bolt carbine and stalker bolt rifle are both very good longer range options that can be used when other members of your team have solid crowd control and are especially powerful against chaos when you'll need to fight from ranged more often but the three highlighted weapons are our personal favorites and give you a solid spread of options that can be made into three distinctly different loadouts now as for secondary weapons and melee weapons well at launch we only have one choice for each for the secondary weapon we take the top right bolt pistol as it has the highest magazine capacity and ammo reserves for perks we're leaning into anything that increases damage since you're going to be pulling this thing out if for some reason you run out of primary ammo a quick kill on an elite with this weapon will restore your primary making it functional again for the melee weapon again our only option is the chains sword for now and I personally prefer the top left Choice since it's a balanced weapon allowing for both block and Parry if you feel like you are God tier at parrying and never need to block take the top right option with defensing defense trait for perks we choose crushing heal which is probably the single best perk for the weapon allowing your stomp combo which is three light attacks followed by a heavy attack to cause enemies around you to deal 30% less damage when surrounded this absolutely matters and can save your life we're basically following the top tree exclusively here as this further augments our stomp with a follow-up Stomp and amps our damage against major tier enemies the ones we are mainly using this weapon on anyways Maximizing The Build overall the Tactical is a really straightforward class to play aspect scans should be reserved for clusters of Majoris level enemies and timed with your teammates engaging them to ensure you can burst down as many of the elites as possible within a 4sec duration the only other time you are aiming to use aspect scan outside of that situation is against extremist level enemies that randomly invade your mission which should allow you to quickly eliminate them with a well-placed headshot once scanned Terminus level enemies are also fair game giving your whole Squad the potential to significantly chunk the HP bar of the boss aspex is also great at amplifying grenade damage specifically cracks grenades and meltab bombs which means they should be the ones your Marine is specifically looking to carry during these missions depending on the weapon you have equipped you'll mainly be living somewhere between mid to close range at all times helping to deliver not only Alpha damage on stronger targets but to also assist in keeping enemies from swarming other classes in your party such as a heavy or a sniper it's perfectly okay if you're dumping a ton of primary ammo into enemies because if you are performing Your Role correctly and keeping your heavy hitter safe they should be setting up executions for you to easily replenish your own stores which allows your squadmates to make use of the ammo drops around the Join The Community! map so there you have it our day one build guide for the Tactical class things are going to change after launch that is inevitable but with over 200 combined hours throughout the preview and Early Access review build we're confident that this build will set you up for Success our team has worked tirelessly to bring you Space Marine 2 builds of every class on day one so if you like our work and you want to support the channel do me a solid hit that thumbs up and consider subscribing my name is Kodiak and from everyone here at Legacy gaming thanks for watching and play on [Music] he

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